

If your child has already started playing and may be addicted, my best advice would be to either forcefully prevent them from ever playing or if that does not work, find them other hobbies they could replace the game with.

It's also not suitable for younger teens as most characters released these days are lewd and oversexualized, which is the company's only source of income - by buying more characters and their "skins" which is just different clothes and cosmetics for a character. But from a lore perspective I think it's really cute. From a gameplay perspective Diana using sunfire cape sucks. Nobody is preventing anyone from doing all that, since it's an online game with anonymity and nearly every single match, you are matched up with random strangers you have never met before since the game is so populated. 6,000 HP Cho'Gath - I only used 2/3 Blight Stacks, and did not have damage runes, and did not fully charge my Arrow- I literally could have done double damage. There's also some sad people who purposely lose the game for his/her team by doing something called inting, this can also be a menace as losing always has this bad, terrible feeling to it. 3459 hours on League of Legends which means 144 days of your life. Time spend on lol isnt wasted 2555 hours ,and 106 days, that aint nothing. In-game, your child can be told to kill themself which is common and also be "flamed" as in their teammates will insult and berate them for performing badly since it's a competitive team vs team game. Edit: My main goal is not to say that time spent on lol is wasted, but that you can actually calculate how much time you have spent playing league. The game can easily destroy your child's life through them getting bad grades because they want to play the game more or become "toxic" as in they will use insults more and be disrespectful to others in real life. I have spent too much time on this game (9,000 hours) and my best advice to parents is to prevent your child from playing it like you would prevent them from crack cocaine.
